270314 (Tutorial Four)

Because of the protest the previous day, the tutorial for this subject was moved to either the following days of Thursday and Friday. Adding to this difficulty was that the computer lab was booked for the afternoon, so instead the class took place in the recording studio within the same building.

I came to the class late, so I had a quick introduction to what the make-shift tutorial was about; because the following assignment was to recreate sound environment, the tutorial would split the class into two groups and create a scenario with dialogue in the sound recording studio. We would have to learn to be Foley artists and recreate sounds to create a believable scenario. The first group’s rather mediocre performance led my group to examine their flaws, and what we could be able to do to perfect it.

My group’s performance in the studio was without arrogant, in superior terms to our predecessors. While our foley works was flawed and could be improved, our creativity and teamwork was the central factor to our minor success. The sound environment didn’t work out as well as we hope to achieved, but we were able to come up ideas of how perfect it and alternatives to what could be intended. Our main focus was towards the acting and the believability of the scene, rather than the environment which could be taken both ways. My main role in the group, was rather that close to a director. I was the one who was coming up with most of the ideas and directing the others on their jobs; that isn’t to say that it wasn’t a collaborative process. In fact, I would say that I had a rather minor job, compared to the others, and I wished I could have been more involved more in the final piece, as they had wanted me to play the piano, with limited success; I did however provide the scream at the beginning, and I wished we went with the more surreal and bizarre ideas we had.

Overall, while this proved to me that I wasn’t really much interested in sound, I’ve enjoyed it enough to want to develop my skills in the art of sound manipulation.  I hoped that this would have been a good warm-up for my next assignment on re-creating sound environment.

(The reason why a blog for that week’s lecture wasn’t written was that I had arrived to the lecture late, and that to be frank, I was slightly hungover from the day before. Several apologies)


190314 (Tutorial Three)

In the third tutorial for the Making Network Culture class, the topic of hyper-linking was the main focus of the tutorial.

He told us that hyper-linking wasn’t regulated to just video games, but also upon the internet, particularity social media such as Facebook, Twitter, Youtube  and various others. Youtube was particularity the main discussion as the site’s ‘recommend column’ on the side of each video viewed was a prime example of hyper-linking. The videos in this column were based on an algorithm in which is somewhat linked to the video viewed, based on tags, users and titles amongst other forms. These algorithms are the basis on how we shape our habits, or how it detects our profile, similar to Facebook to our profiles and particular interests. A discussion formulated for a bit, about the algorithm and how it has appeared in our everyday online interactions, referring back to our first lecture and tutorial.

Hugh ended the discussion, by covering our next assessment briefly, before talking about the submission process about all our assignments, especially our hypertext essay due that week. For the rest of the tutorial, Hugh allowed us to experiment with the sound-editing program, Audacity; this was to allow to try out the program for a future assignment. We experimented with recording sound within the room/ourselves, and edited the recorded sound with effects until we were satisfied with the sound we created. Most of my classmates, attempted to create an ambient and more astmospheric sound similar to gothic horror film; I went for a more surrealistic and electronic chipmunk scream.

Finally, we had to upload the sound clip onto our Soundcloud account, and from there onto our blog. We briefly wrote about what our processes on the sound editing on our blog, along with a screenshot of the sound recording on the editing bay. While it was easy to upload it onto Soundcloud, it took a while before Hugh explained that he wanted us to embed the link onto our blog. First time for everything, I guess. End of discussion.


180314 (Lecture Three)

For the third lecture, Hugh discussed into more depth about the history of the internet, particularity hypertext and hyper-linking. The thing about hypertext and hyper-linking is that it doesn’t remain in a linear structure, but instead jumping freely off an straightforward path. A prime example of this is video games.

Video games, such as Grand Theft Auto series and Saints Row have a hyper-textual narrative, in such the ability of free choice in the games’ system upon the options given to us; this defines what hypertext and hyper-link is, in which the user is given the choice to select what it desires, which is essential in encapsulating hypermedia. Introduced in the lecture was the concept of Memex, a form of desk that would have instantly brought any subjects information upon the operator’s command. It was conceptualize as fitting in a whole library into one desk, allowing for storage and recording new information, along with references; this is similar to how humans store information in their minds, in that while we don’t store all information we receive, but have a hyper-textual thinking, to which we have the ability to choose what we want to remember.

ENQUIRE, Tim Berners-Lee’s previous software project written in 1980, which was a prototype to the World Wide Webwas named after the book Enquire What Upon Everything, a how-to guide for domestic life. Despite the topic of the book, Berners-Lee was inspired by this book based on how it was like a hyper texted encyclopaedia, in which everything about domestic lifestyles was in that book.

This all circulates to a discussion at the end of the lecture in which Hugh talks about how every step of our lives are basically mapped out, especially now because of our online interactions through the social media. The internet allows for the engagement upon different paths, in which individuals contribute towards the network culture, shaping and creating new pathways in a expanding network culture.



Networked Culture. To be honest, I never really gave much thought to the nature of the internet culture and vast amounts of networks until now.

In 1989, CERN software engineer Tim Berners-Lee invented the ‘World Wide Web, a system of distributing information onto the internet, based on the eagerness and difficulty to exchange information and data. My first exposure and experience with the internet was in 2002, when I was six. Back then, I had little use of it, merely searching the web for pictures of Power Rangers and it’s Japanese counterpart Super Sentai. However, the impact upon using the search engine Google left a profound impact on me, about the vast amount of information on the internet. To this day, Google has remained the main search engine I utilise, as it is consistently the most reliable and the largest in it’s directory to the intended information I search for.

I was late to the growing popularity of Facebook, launched by Mark Zuckerberg in 2004. Personally, I didn’t pay much attention to Facebook and when I did created my account at the start of 2009, I only joined Facebook to look at the photos of my former crush from primary school (romantic I know). I still use Facebook today , though considerably less for social interaction than to pass the time. When Twitter was founded in 2006, many people including myself, believed that it would quickly fail and slowly faded away from existence.We were wrong. The growing popularity of Twitter has a reached a point where it overtook Facebook as the most popular social network, particularity towards teenagers; at the start of the current year (2014), the total number of registered Twitter users is 645, 750, 000 with an average number of tweets per day of 58 million.

However, personally the biggest social network site that I immediately supported was Youtube, a video-sharing website created by Chad Hurley, Steve Chen and Jawed Karim in 2005. Before the creation of Youtube, it was hard to find videos to watch, and to this day I still find it difficult to comprehend how much effort I took to finding online videos on the internet. Youtube still has a impact on the culture of today, because of it’s vast amount of videos shared on the site everyday and the popularity of many youtube users; it has since become a business corporation, with it’s viewers as a form of currency.

All of these social network sites are a part of the vast network culture; while it has become more technologically advancing as the years progress, the fear of how it physiologically is affecting us appears to be a burden to me. People will bring up the argument that we’ve always been a part of a network, and it was only because of the existence of social media that the network has become more visible, with the ability to text, call, skyping among various other forms of networked communication. Despite the very least, the network in my opinion, has actually led people to become more disconnected, as the information and social interactions has become more isolated and more unrealistic to the nature of human interaction. Our bodies’ functionality and mentality are formulated by the effects of how much time we spent in front the network.

Being of the networked culture is fear in my opinion, as while the world is successfully becoming more technologically advanced and communication has become easier, information and social interaction has become more corrupted based our reliance on the network culture.


The Audacity Effect

On Audacity, I recorded myself, then edited the sound to suit a more eerie-sounding track, similar to earlier David Lynch’s films.

The effects I utilized to alter the sound is:
Change Pitch to give a more chipmunk voice
Change Speed to decrease and silence the annoyance of the chipmunk voice
Used Repeat and Reversal just to create a more experimental sound
Finally I used the Wahwah effect, just because I like that effect.



120314 (Tutorial Two)

In the second tutorial for the Making Networked Culture subject, the discussion of the impact of the internet has had on the culture of human interaction and their psychological actions. The most recent example is of the viral internet campaign of Kony 2012 by the Invisible Children Inc. in which director Jason Russell , on whose purpose was to promote the indictment of African cult military leader and war criminal Joseph Kony to the International Criminal Court. Most people’s reaction to the video was in full-hearted support of the campaign, even though most of the viewers didn’t watch the full 30 minute running time. Despite the speculations of the project’s legitimacy and Russell’s psychological instability which caused interest to waned, it showed how people will immediately believe in the cause without much further research into the movement, as part of their psychological belief into committing of what the internet says is basically more or less ‘law‘. It’s ironic to note that as I’m in Hugh’s position where we both seen the whole short film, in which I agree that the last 5 minutes had the most important points, whereas most viewers would watch the first 10 minutes.

This also is in connection to how the internet culture has left people in a form of bystander effect, in which if an incident happens in the real world, people will automatically call upon the incident, despite a lack of action. This may be due to the vast network of the internet, many of the internet users are left under the assumption that because of their anonymous nature, that others will help first. This only appears to be in effect when in large crowds.